![]() These players tend to get reported for this and any team that uses this in a tournament is disqualified. Since the player who does this gets enough resources for each ship like normal, they can just upgrade damage and armor and neglect the generally more important speed upgrades (used for disengaging and farming) and just rush the enemy with three or so more powerful, but slower capital ships. The problem is is that a player can use a cheat to log themselves in more than one slot for the game (which is cheating), but it allows them to control multiple capital ships (it is also possible to control capital ships of players that left the game, but by that point, they are heavily over matched by more upgraded ships). It is generally best to avoid going too deep in enemy territory and the best tactic is use broadsides and to quickly engage and disengage while farming resources and experience off the enemy's fighters. In the custom game "Space Battle", each team (up to six members a team) has one capital ship per player.While it is not termed a "rush", the effect to the layman makes it look exactly like what the Zerg do in cinematics. If the Zerg does get into the late game, however, their armies tend to be massive and reinforcements easily replaced, allowing them to overwhelm an opponent through sheer numbers. In fact, in pro-level play, it is up to the other races to hamper the Zerg early on to prevent them from "droning" and running away with an economic lead. Instead of churning out a lot of zerglings early on, they instead constantly build Worker Unit drones far faster than the other races can, build a huge economic advantage, then Zerg Rush (Except at that point, it's usually just called a push or an attack). ![]()
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